SL requires software to be downloaded, which is prohibited in our public network, and even if it were possible, the amount of bandwidth required would almost certainly cause network issues, particularly if several people were using it at once. I can readily see how SL could be applied within tertiary education (Frank, 2008), and schools (Plummer-Morgan & Neal-Shaw, 2009) however, I am doubtful that this tool could be utilised in my own workplace. This tool has so much potential in so many areas – in my reading I was particularly impressed with its application to medical and health education (Boulos, Hetherington & Wheeler, 2007) and for people with disabilities. The SL experience also fulfills the objective of being able to evaluate social networking technologies and software to support the information needs of workgroups, communities and organisations. Through my various experiences with SL I have been able to see the ways in which it is currently being used to meet the informational needs of users, through virtual libraries, galleries, universities and the like as well as SL’s incredible potential in all sorts of learning environments. I also experienced loss of sound and speech which really detracted from the whole immersive experience. It was disappointing that some of my classmates who were obviously interested in exploring this tool had issues which prevented them from participating. This is one of the major drawbacks of this tool and the other is the amount of bandwidth required to run the program. Therefore, I acknowledge that it has taken many hours of practice and learning to master all the buttons and keys to move around, and I have also learnt that because of the complexity of SL, one needs to keep practicing. Secondly, this experience has also allowed me to fulfil the objective of critically examining the features and functions of various social networking tools. I have successfully completed all of the activities that have been set for me as a student, and I now feel I am quite a confident user of this tool. The Second Life (SL) experience has allowed me to fulfil the objective of demonstrated understanding of social networking technologies, as I have actively engaged with SL, have been able to successfully master the basics of getting around. These examples were not only inspiring, but could be practically applied in my workplace as well. This experience also encompasses participatory service, and a number of really great examples are discussed, including the use of wikis as spaces to share and add knowledge that can be used by both staff and students. I was very interested in the advice given about creating a supportive learning culture. Extracting the practical applications from the presentation and determining which ones are applicable to your workplace and then articulating how these practices would benefit your workplace in particular was a valuable exercise. This activity makes you think about the concepts and theory of Library 2.0 and consider how they can be applied. Meredith Farkas’ (2007) presentation particularly resonated with me and she is now part of my Online Personal Learning Network. The Building Academic Library 2.0 experience was particularly relevant to me as this presentation provided sound guidance for librarians whose organisations are currently transitioning to be Library 2.0 libraries about doing it well. The three experiences that I have documented in my OLJ which best provide evidence of meeting the learning objectives of this subject are: Module 3 – Building Academic Library 2.0, Module 2 – Second Life and Module 5 – Online Identity, Privacy and Trust. “The best of the home inventory managers I tested.Part A - Evaluative Statement: An evaluative statement using three (3) experiences documented in your OLJ as evidence of meeting the learning objectives of the subject words). “You've never had so much fun with 's just so cool! And it just might buy you some time for more important things.” -David Pogue Publish your collection to the web with one click, put used items up for sale in three clicks, and find out if anything you own happens to be worth serious bucks. If your friend owns a recommended item, Delicious Library highlights it so you can hit them up for a loan.Īrchive your life: view your physical collection side by side with your iTunes collection. Know what you own and discover more things you love: Delicious Library integrates your wishlist, ratings, and friends to generate smart recommendations. Rate your items, loan them out, or just revel in the in-depth information automatically downloaded for each one. Scanning is easy: simply hold barcodes up to your webcam, and items appears on your digital shelves in gorgeous 3D. Delicious Library helps you create a comprehensive inventory, share it with friends, and get holistic recommendations based on your collector profile.
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