![]() ![]() Its non-burst fire modes make it somewhat comparable to both the Desert Eagle and AR-15, and the two modes differ from their competing weapons in generally the same way: it competes with a faster rate of fire (less delay between semi-auto shots and a higher full-auto rate) but less accuracy (with semi-auto still being rather accurate, but full-auto reaching the kind of spread you'd expect from a shotgun). The second available pistol in the game, ported from the Eternal Damnation mod in patches after the game's digital rerelease in 2013, is a non-compensated Glock 18 with selectable fire rates of single, full-auto, and burst. The Postal Dude in combat with the police, using a Desert Eagle. When drawing the pistol, the player will release its slide shut and unequipping the weapon magically locks back the slide. ![]() In-world pickups give it an implied magazine capacity of 9 rounds, which is in line with the. Ammo is extremely easy to come by as it is the only pistol used by NPCs, being that it was the only one in the game before its 2013 updates. ![]() It is named on signs in gun stores as the "Old Faithful Combat Pistol", but is otherwise referred to generically as the "Pistol". 357 Magnum versions, which has good range and accuracy, and can kill most targets in two or three hits. Of note is the lack of load zone signs on the bridge to the Estates this, combined with the name of the load zone image that leads from Home to Chicken Queen Estates, seems to imply that these two maps were not separated when these pictures were taken.The main pistol is a Desert Eagle, said to be chambered in. The image used in the load zone that leads from the Main Street to the Office Complex shows the bridge heading to Chicken Queen Estates without a roof, the large wall to the left of the bridge absent, and different text underneath the image of Gary Coleman. ![]() The load zone images used in the one leading from the Ghetto to the Greenbelt most notably shows an early Meat World sign, but also has lighter bushes and a different, much shorter wall at the Asylum. Most of these were taken in early versions of the map, giving a glimpse into what they looked like pre-release. Load zones use screenshots of the map the zone leads to in order to create the illusion of a continuous map. Get in-game screenshots and more load zones While he may randomly target the player when searching for a victim, this scripted event never happens. There is unused scripting where the priest would attempt to mug you after you fetched the milk from Lucky Ganesh on Monday. On the Main Street map, there's a priest NPC who tends to spend his time robbing passers-by. Peep game about to get left an' bust some Kwanzaa on your ass. Team description for the scrapped Team Hood. PickupMessage=OBSOLETE CLASS-THIS MUST BE REMOVEDĬheckMapText1="Press %KEY_QuickUseMap% to check the map for errands to complete."ĬheckMapText2="HEY! Press %KEY_QuickUseMap% to check the freakin' map for errands to do!"ĬheckMapText3="PRESS %KEY_QUICKUSEMAP% TO CHECK THE MAP AND LOOK AT YOUR ERRANDS!"ĬheckMapText4="THIS ANNOYING MESSAGE WILL GO AWAY IF YOU PRESS %KEY_QUICKUSEMAP%!" Present in the unused script TazerPickup.uc: This obituary is used in BaseFX.u for certain damage types (ExtinguishDamage, WindowJumpThroughDamage, UrineDamage, NoKillDamage, GonorrheaDamage, DogBiteDamage, and BloodNoKillDamage) that either do no actual damage or aren't present in multiplayer.ĭeathString=%o said to %k to please rewrite this death string or remove it. The Revolver being reloaded in-game via the "forcereload" command One of them is in FP_Weapons.ukx, and the other is in MP_Weapons interestingly, the animation in the latter was not present in the Share the Pain version of the game, meaning that it was added sometime after the game's Complete release. The Pistol actually has two unused animations for reloading it. Some of these can be triggered by using the "forcereload" command in the console. The weapons ported from Eternal Damnation still have their reload animations, but go unused here. It consists of the weapon animations that were used prior to the Share the Pain version of the game the new animations are stored in MP_Weapons.ukx.Īnimations for reloading the weapons that do not need to do so (the Machine Gun, Shotgun, etc.) still exist most of them are found in the aforementioned FP_Weapons.ukx package, though some of them are present in different packages. Unused Animations Pre-Share the Pain Weapon AnimationsįP_Weapons.ukx is an entire animation package that goes completely unused. 4.1 Pre-Share the Pain Weapon Animations.3.10 Original BullFish Interactive Name. ![]()
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